top10²

SLOPPS™ · the census

Series One is printing.

Series — one hundred cards, then never again · prism — the art style a card was struck in · census — how many of each exist, revealed when the series closes · the bell — the close, rung once by the house.

pull a pack →

Or mint one from any list — we say “mint” the way a press does: a card gets struck once, numbered, and counted against a run that never grows. pick a list →

The ten backs of Series One

the full list →

Every card is painted through one of ten prisms, rolled at print time and sealed with the rest of the contents. The prism decides the front — and prints its own pattern on the back, so a series is ten backs as much as it is ten styles. Rarity picks the shelf: commons pull the house styles, foils get the one nobody expects.

drag them into your order — any edit makes this list yours

  1. 1Major Arcana

    commons · 1 in 7 packs · univ №1

    Symmetrical arcana in gold and indigo. Portents included.

  2. 2Midnight Pulp

    commons · 1 in 7 packs · univ №2

    Screen-print halftone, electric purple, deep theatrical shadow.

  3. 3Floating World

    rares · 1 in 11 packs · univ №3

    Edo woodblock: carved lines, washi grain, indigo and ochre.

  4. 4Old Master

    epics · 1 in 15 packs · univ №4

    Renaissance copper engraving, cross-hatched within an inch.

  5. 5Iconic

    rares · 1 in 11 packs · univ №5

    Mid-century poster logic: a few flat shapes, one bold field.

  6. 6Black Velvet

    foils only · 1 in 20 packs · univ №6

    Airbrushed neon on absolute dark. The thrift-store sublime.

  7. 7Zine Riso

    commons · 1 in 7 packs · univ №7

    Two fluorescent inks on cream, misregistered on purpose.

  8. 8Cathedral

    epics · 1 in 15 packs · univ №8

    Jewel panes leaded in black, lit from somewhere holy.

  9. 9Chibi

    commons · 1 in 7 packs · univ №9

    Huge eyes, stubby limbs, pastel gloss. Cuteness as a threat.

  10. 10Constructivist

    rares · 1 in 11 packs · univ №10

    Diagonal geometry in red, black and cream, shouting upward.

two ceilings · a SERIES is one hundred cards, total — rarity is rolled at the draw, so which styles the hundred land on is whatever luck writes. And no SUBJECT is ever printed more than ten times, across every style and every series, forever — never twice in the same style, so its ten are ten different pictures. A new series is a new set of prisms and a new hundred.

The press sheet

every number that governs a card
RarityPrismIn a packStruck
Common55%◈ Midnight Pulp1 in 7—
◈ Chibi1 in 7—
◈ Zine Riso1 in 7—
◈ Major Arcana1 in 7—
Rare27%◈ Iconic1 in 11—
◈ Floating World1 in 11—
◈ Constructivist1 in 11—
Epic13%◈ Old Master1 in 15—
◈ Cathedral1 in 15—
Foil5%◈ Black Velvet1 in 20—
Series One100 cards, ever——
  • the hundred · a series is 100 cards, total. Rarity is the roll, not a print run — how many came up foil is whatever luck wrote.
  • the rule of ten · no subject is printed more than 10 times, across every style and every series, forever.
  • one per style · a subject never strikes the same prism twice — its ten are ten different pictures. A rolled repeat falls to a shelf-mate; a subject with its whole shelf struck refuses and refunds.
  • the sparkle · only Black Velvet can carry the grail, and one velvet in five does — about one sparkle per hundred cards, each a 1 of 1. Some series never get one.
  • mint · the printer's word: struck once, numbered, counted against a run that never grows. Ten mints per list per series. No chain involved.

The print law of Series One

← pull a pack while the series is alive